![]() ![]() I'd expected the dual-world elements to throw a spanner into the game's performance, but using the Lamp was a shockingly smooth experience. I once came to a chasm, died, went to the Umbral, and just had to stop and stare at the artfully-arranged corpse giants clinging to the cliff face. It really feels like an alien world-and the horizon always holds some unnerving husk of a giant doing something cryptic. Lords of the Fallen will release on PC, PS5, and Xbox Series X on October 13, 2023.Visually, the Umbral is striking. Will it be enough? We don't have long to wait to find out now. ![]() It's almost a shame that Lords of the Fallen is stuck in the shadow cast by the Souls games, because there's something extremely invigorating to its core creative concept. That leaves a space which Lords of the Fallen could capably fill, with upcoming titles like Black Myth: Wukong and Lies of P not far behind. Given the success of Elden Ring and Armored Core 6, there's a good chance that FromSoftware will take a little break from the Dark Souls series. When you consider the four Souls games out of FromSoftware, they aren't exactly the most technically proficient experiences in all the world, so the smooth play and evocative visual bearings in Lords of the Fallen are to be appreciated. This was true of the original, which looked and felt fantastic for its time, and especially so here – Hexworks is an early proponent of Unreal Engine 5 and getting great results from its dual-reality setup from the quiet pervading evil woven throughout Axiom to the grayscale decay of Umbral. What I will say is that Lords of the Fallen has fantastic production values. ![]()
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